Adamant Entertainment

Adamant Entertainment is a market-leading digital media company offering innovation and standard-setting performance in the electronic delivery of entertainment products.

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ICONS: A Sneak Peak

GMSkarka | February 5th, 2010 | 7 Comments »

This June, Adamant Entertainment will be publishing a brand new superhero RPG from Steve Kenson, the designer of the critically acclaimed Mutants & Masterminds!

ICONS is a streamlined, superpowered set of rules, inspired by a combination of old-school classics like Marvel Superheroes and Villains & Vigilantes and the new generation of FATE games like Spirit of the Century and Starblazer Adventures! The 128-page, full-color, comic-book-sized rulebook, features artwork by Dan “Alien Mastermind” Houser, done in the stylish “neo-retro” look of the latest animated adventures.

We’re very proud of this one, folks. I’ll be talking about it more as we get closer to the release date. In the meantime, here’s a look at the cover to tide you over:

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Game Changer

GMSkarka | February 1st, 2010 | 3 Comments »

The definition of a game changer is something which not only dramatically impacts the sector in which it operates, but actually brings into question or alters the basic rules under which that sector has functioned.

It’s no secret that publishing, as a business, is changing, swept along in the seismic shifts in content delivery that the internet is causing across multiple media. The traditional gatekeepers, publishing conglomerates, retail shops, even literary agents — are seeing their scarcity-driven model crumbling. The rules are being re-written on a nearly daily basis — and nobody is exactly sure where everything will end up.

One thing is certain, though: Apple’s iPad, announced last week, has proven that it is game changer even though it hasn’t even been released yet.

Over the past weekend, there was a bit of a corporate dust-up between Amazon and Macmillan (one of the “big six” publishing conglomerates), over the prices of electronic editions for sale on the site. Amazon wanted to be able to force a flat rate on all publishers, and Macmillan wanted some flexibility on the prices they offer. (The best overview of the issue, in my opinion, was offered here on the site of the Science Fiction Writers of America, by Tobias Buckell.)

As a negotiating tactic, Amazon removed all Macmillan product, electronic or otherwise, from the site on Friday. They’ve done this sort of thing in the past, and in those cases, the publishers in question gave in to Amazon’s demands.

Not this time.

The mere fact of the announcement of the iPad — and more importantly, the associated iBook Store that Apple will be running — led Macmillan to tell Amazon, politely, to go pound sand. The existence of another major eBook venue effectively breaks Amazon’s strangehold on that market, which means that publishers don’t have to acquiesce to Amazon’s often heavy-handed demands.

Sure enough, Amazon blinked. The entire event is still unfolding and yet to completely shake out, but SF author John Scalzi offers an excellent overview of where Amazon screwed up, in this essay on his blog.

What does this mean for games publishing?

The biggest take-away for publishers should be this: We need to start moving away from a business model that largely has not changed since the 1980s. We need to be lining up new ways of presenting our products, in various formats and in new delivery methods. The changes that are turning the publishing world upside-down are not going to be limited to the mainstream — and once those changes start altering the way consumers expect their entertainment to be provided, we’d better be ready.

One of the most frightening things about major upheavals like this is that traditional strengths may suddenly become liabilities overnight — but we should remember that the opposite is also true. For very small operations like Adamant and the majority of other games publishers, that smallness — a liability in how things used to be done — will actually become one of our greatest strengths. Because of our size, we find ourselves better positioned to make quick decisions and take advantage of changes in the market– changes which, in many cases, play to our existing strengths (closeness of contact between content providers and the audience, for example).

I have to admit a certain degree of amusement watching discussions on various industry fora, now that the changes are becoming so obvious that they’re impossible to ignore. Now we’ve got game industry folks (publishers, retailers, etc.), who previously dismissed the digital segment and would deride attempts to widen our focus, scrambling to catch up — belatedly launching social media efforts, asking colleagues for summaries of what’s going on, etc.

That sort of developmental cul-de-sac is not a good place to be, and the neighborhood could even get worse in the coming year. Think of it like this: If the waves are so huge that they’re visibly tossing the mega-publishers around, what makes you think they won’t capsize you?

Change isn’t coming. It’s here. The game has already been changed — the scramble now is to learn the new rules.

We’re gamers. Learning new rules? We do that for FUN.

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2010: The Year We Make… More Stuff!

GMSkarka | January 29th, 2010 | 6 Comments »

Back in December, the Adamant Entertainment website was replaced with a status image that read “Site Redesign coming January 2010.”

Well, I’m pleased to say that as of today, the redesign is complete, and the new site is live.

Sorta.

Almost.

The site itself is up and running, but I’ve yet to hammer out the kinks in our new dedicated web store, so that part of the site still sits behind a “Coming Soon” placeholder. In the meantime, if you use the links over there on the right, you can still purchase our gaming products in print from our partners at Cubicle 7, print-on-demand from Lulu, and in PDF from RPGNow, DriveThruRPG and Paizo. The official web store will be coming Real Soon Now.

What else have we got up our sleeves, now that the new decade beckons and our nostrils are filled with that heady New Website Smell?

Adamant Entertainment will live up to its name.

When I started Adamant as a design house in 2001, I chose to use “entertainment” rather than “games”, because it was always my intention to branch out into other formats. Now, in 2010, I’m finally making good on that promise to myself.

We’ll still be producing tabletop RPGs, of course, in print and in PDF… and we’ll be looking into new ways to deliver them to you as well, including Kindle and iPad-compatible formats. Our support of our Savage Worlds settings, MARS and THRILLING TALES will continue, and new RPG products are planned for release this year, including:

  • ICONS: A new superhero roleplaying game by Steve Kenson (Mutants and Masterminds, et. al.)
  • THIS SCEPTER’D ISLE: Call of Cthulhu in Elizabethan England — a project spearheaded by Ken Hite (Cthulhu 101, et. al.)
  • STEAM OPERA: PARLOUR GAMES: A set of Steampunk Live-Action Role-Playing rules; and
  • TALES OF NEW CROBUZON: Our licensed game set in the sprawling urban creation of China MiĆ©ville.

There’s more, of course, but we’ll go into detail on those projects in days to come.

This website itself will be one of the elements of our expanded focus: Expect regular updates on development of our properties, articles about the business of ePublishing and delivery of digital entertainment, commentary on game industry developments, and more. I invite you to click on our RSS feed and add us to your regular reads — we’ll be bringing you a lot of content over the coming year.

Our expanded focus is also taking us into realms outside of our traditional arena of tabletop role-playing games. The first project in this new direction is FAR WEST, a transmedia webseries which will combine a video series (streamable for free and available for purchased download and DVD/BluRay), fiction, graphic arts, music, a table-top RPG (available for free in PDF, and for sale in various other formats), mobile apps and more, all via a dedicated website. We’ll present a total property, and give you a myriad of ways to interact with that property, as you choose.

There will be more information coming on FAR WEST as we ramp up towards launch. In the meantime, you can find out more about it via this entry made on my personal blog last April — and you can see earlier iterations of its development by checking out the other posts made under that tag.

It’s a brave new world, cats and kittens. A world where entertainment comes directly to you, from the creators, in any form you can imagine. A world where the new manifesto is Get Excited And Make Things.

Well, we’re making things. We hope you like ‘em.

Hang on, because here we go….

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