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	<title>Comments on: Steve Kenson on ICONS</title>
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	<link>http://www.adamantentertainment.com/?p=47</link>
	<description>The home of Adamant Entertainment</description>
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		<title>By: GMSkarka</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-1571</link>
		<dc:creator>GMSkarka</dc:creator>
		<pubDate>Wed, 16 Jun 2010 16:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-1571</guid>
		<description>You should go to the &lt;a href=&quot;http://forum.rpg.net/forumdisplay.php?f=3&quot; rel=&quot;nofollow&quot;&gt;main forum at RPGNet&lt;/a&gt;, there are a number of different threads with gamers discussing ICONS -- that should help.

To answer briefly -- you can roll up villains or use any of the sample villains provided in the book.  You&#039;re not limited to &quot;arena style combat&quot; -- there are adventure hooks for each villain, as well as a sample adventure provided in the book, and Adamant will be releasing PDF adventures (starting next week) as well.</description>
		<content:encoded><![CDATA[<p>You should go to the <a href="http://forum.rpg.net/forumdisplay.php?f=3" rel="nofollow">main forum at RPGNet</a>, there are a number of different threads with gamers discussing ICONS &#8212; that should help.</p>
<p>To answer briefly &#8212; you can roll up villains or use any of the sample villains provided in the book.  You&#8217;re not limited to &#8220;arena style combat&#8221; &#8212; there are adventure hooks for each villain, as well as a sample adventure provided in the book, and Adamant will be releasing PDF adventures (starting next week) as well.</p>
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		<title>By: Mark Widner</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-1479</link>
		<dc:creator>Mark Widner</dc:creator>
		<pubDate>Mon, 14 Jun 2010 12:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-1479</guid>
		<description>What I have not heard or read about is how does the GM create and stage the fights? Would we just roll up characters the same way the players would? Sounds a lot like arena style combat. Which is cool but I am trying to decide how much work I would need to do in order to stitch up a quick game.</description>
		<content:encoded><![CDATA[<p>What I have not heard or read about is how does the GM create and stage the fights? Would we just roll up characters the same way the players would? Sounds a lot like arena style combat. Which is cool but I am trying to decide how much work I would need to do in order to stitch up a quick game.</p>
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	<item>
		<title>By: What I&#8217;ve Been Playing &#124; Blog of Fate</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-1447</link>
		<dc:creator>What I&#8217;ve Been Playing &#124; Blog of Fate</dc:creator>
		<pubDate>Sun, 13 Jun 2010 13:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-1447</guid>
		<description>[...] Icons: I’m actually getting together a game of this starting in July, a gritty take on superheroes called “Needs Must.” There’s a wiki for Needs Must up on Obsidian Portal, although it’s still pretty rough at the moment. I haven’t run a game in a while, and Icons looks to be a good balance of entertaining fun and low-prep that I need at the moment. I’m curious how the idea of putting all dice-rolling into the player’s hands will work in practice, though. [...]</description>
		<content:encoded><![CDATA[<p>[...] Icons: I’m actually getting together a game of this starting in July, a gritty take on superheroes called “Needs Must.” There’s a wiki for Needs Must up on Obsidian Portal, although it’s still pretty rough at the moment. I haven’t run a game in a while, and Icons looks to be a good balance of entertaining fun and low-prep that I need at the moment. I’m curious how the idea of putting all dice-rolling into the player’s hands will work in practice, though. [...]</p>
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	<item>
		<title>By: S. Rune Emerson</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-963</link>
		<dc:creator>S. Rune Emerson</dc:creator>
		<pubDate>Mon, 24 May 2010 00:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-963</guid>
		<description>Oooh... new toys!  Very cool.  I&#039;m an utter M&amp;M fan, but this sounds like it could have potential...</description>
		<content:encoded><![CDATA[<p>Oooh&#8230; new toys!  Very cool.  I&#8217;m an utter M&amp;M fan, but this sounds like it could have potential&#8230;</p>
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		<title>By: Skyjack Actions &#171; Stupendous Press!</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-897</link>
		<dc:creator>Skyjack Actions &#171; Stupendous Press!</dc:creator>
		<pubDate>Wed, 19 May 2010 04:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-897</guid>
		<description>[...]  Steve Kenson&#8217;s ICONS has got me taking Skyjack off the back burner. ICONS is a lightweight super hero system using a [...]</description>
		<content:encoded><![CDATA[<p>[...]  Steve Kenson&#8217;s ICONS has got me taking Skyjack off the back burner. ICONS is a lightweight super hero system using a [...]</p>
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	<item>
		<title>By: Adamant Entertainment &#187; Blog Archive &#187; ICONS Preview: VOLCANO!</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-437</link>
		<dc:creator>Adamant Entertainment &#187; Blog Archive &#187; ICONS Preview: VOLCANO!</dc:creator>
		<pubDate>Fri, 09 Apr 2010 21:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-437</guid>
		<description>[...] another iconic (heh) character, displaying a different take on the Aura power that he mentioned in his guest column a couple of weeks ago: Volcano! (Click the image for a [...]</description>
		<content:encoded><![CDATA[<p>[...] another iconic (heh) character, displaying a different take on the Aura power that he mentioned in his guest column a couple of weeks ago: Volcano! (Click the image for a [...]</p>
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	<item>
		<title>By: Ausgespielt &#187; Ausgespielt Episode 12 – Das MHD ihres Universums ist abgelaufen</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-199</link>
		<dc:creator>Ausgespielt &#187; Ausgespielt Episode 12 – Das MHD ihres Universums ist abgelaufen</dc:creator>
		<pubDate>Fri, 05 Mar 2010 20:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-199</guid>
		<description>[...] Icons - Superhelden auf Fate [...]</description>
		<content:encoded><![CDATA[<p>[...] Icons &#8211; Superhelden auf Fate [...]</p>
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	<item>
		<title>By: GMSkarka</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-129</link>
		<dc:creator>GMSkarka</dc:creator>
		<pubDate>Mon, 22 Feb 2010 06:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-129</guid>
		<description>I&#039;m afraid playtesting was completed last year for this project....  But thank you for the interest!</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid playtesting was completed last year for this project&#8230;.  But thank you for the interest!</p>
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		<title>By: Sketchpad</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-128</link>
		<dc:creator>Sketchpad</dc:creator>
		<pubDate>Mon, 22 Feb 2010 03:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-128</guid>
		<description>Any need for playtesters? ;)</description>
		<content:encoded><![CDATA[<p>Any need for playtesters? <img src='http://www.adamantentertainment.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Holy Crap Friday</title>
		<link>http://www.adamantentertainment.com/?p=47&#038;cpage=1#comment-113</link>
		<dc:creator>Holy Crap Friday</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamantentertainment.com/?p=47#comment-113</guid>
		<description>[...] Kenson talking about ICONS. [...]</description>
		<content:encoded><![CDATA[<p>[...] Kenson talking about ICONS. [...]</p>
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